Robin Petermann
Robin is the co-founder of Pestorosso games. He originally trained as a primary school teacher and works as a techno-pedagogical engineer at the University of Geneva. He is the team's education expert, game designer and developer.
Pestorosso Games is a Swiss video game studio. Its origins go back to 2019 with the meeting of six experts in education, video games and design. We think that educational video games have great potential to help children learn, so we decided to make the medium our own.
Our priority is to protect our users. That's why we are commited to using data in a responsible and ethical way.
We collect data for the sole purpose of improving children's learning experience and enjoyment of our games. Data collected will never be sold or lent to third parties, not will it be used for advertising.
Our games are developed entirely in Switzerland. That's also where our data is hosted.
Robin is the co-founder of Pestorosso games. He originally trained as a primary school teacher and works as a techno-pedagogical engineer at the University of Geneva. He is the team's education expert, game designer and developer.
Co-founder of Pestrorosso Games, Lúcia is the studio's graphic and UI/UX designer. She works mainly on game interfaces, 2D vector graphics, and creating visual materials.
Damyan is a game designer and trained graphic artist. He is our creative director, scriptwriter and character animator. He created the concept of the Math Ascension world and wrote the story to work with the mechanics of the game.
Diego is our 2D artist. He is a trained illustrator and 3D modeler. Through his creativity, he was able to bring the atmosphere of the game to life.
Alex is our project manager. Trained in game design and an expert in organization, he manages our production schedule and coordinates the individual tasks of the team.
David is our composer and sound designer. Former guitar teacher and musician by trade, he brings a note of harmony to our games and our team.